Question.2738 - How does eSports competition work within the game? (In other words, how do you "face off" with other users? Are there teams or groups you can join?) What is the interface of the game (controls,actions,etc.) like? What kinds of user data does the app want access to? Why do you,as a critical thinker who's spent months in a communication technology course,believe this is the case? What company owns the app, and how many users does the app have? If appicable,how is the app different than other online games that you've used? For assistance,check this list out: httQs://estnn.com/mobile-esRo rts-games-to-look-out-for-in-the JJQComing-revolution/
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eSports Assignment ?1. Considering one of the leading eSports games - Players Unknown Battle Ground, referred to as PUBG mobile - unites players from miles away to operate within a hostile/tactile environment to work as one unit. In a gist, this game offers player vs players with varying teaming options like going solo, duo, or a squad of four - wherein each player/duo or squad will operate as a team against another team and will be allowed to talk to each other. For instance, in a game, I was teamed with a player from Alaska while playing from Miami. This depicts a cooperative working culture, teaching us how to communicate while operating with diverse cultured people within an organization in a situation when exposed to immense pressure. 2. In terms of interface, the game employs a virtual joystick for movement, buttons for actions like shooting, crouching, steering, communicating either through a voice or text, and so many other possibilities in varying actionable conditions that differ from every match, which shows that every situation in an organization in relation with communication will not be the same, rather establishing a calmer mindset along with approachable attitude will enable the team members to be free around us and communicate the intended message more effectively without hesitation. 3. PUBG typically requests access to the device camera, microphone, and storage to cache the data; when permitted, it enables in-game communication, capturing gameplay content, and storing game-related data. Sometimes, within a match, if one is sure about a strategy while attacking another set of teams, they have the responsibility to reach out to the other team members and communicate it based on the understanding capability of the others, rather than assuming everything on their own levels. As a critical thinker, it's important to assess whether the requested permissions are necessary for the core functionality of the game. Access to a camera and microphone might be needed for voice chat during matches, while storage access is essential for saving game progress. I believe it is the same within an organization; if there is an opportunity to lead a team in a situation, one feels confident and needs to assess varying elements of the stakeholders before receiving their consent on a particular decision and also owns the responsibility to explain in detail to them. 4. PUBG Mobile: Owned by PUBG Corporation, a subsidiary of Krafton, the Android Play Store claims to have 500+ million downloads; However, accurate numbers are questionable. 5. Unique Aspects: I believe PUBG Mobile, especially the battleground, to be more realistic when compared to COD: Warfare or even Fortnite, and more options to optimize according to your own mobile devices, it enables easier connections with worldwide players rather than restricted location. However, one important factor that can be noticed is how these esports mobile games communicate the right to privacy before obtaining accessibility, while it is also the users' responsibility to spend time reading and being aware of what is being conveyed or what/why the access is needed before giving the permission.More Articles From Management